"Why do i need to use this, when i have Ultimate Graphics Tweak, whats the difference?" Will fails to patch, just run heuristic version. In normal case you should use fixed offset version, but if it I did few separate versions of patch, one version with fixed offset, and another one with heuristic "How the hell this going to work with any new file, what if offset will change or something?" Official patch, then just run Universal GTA 4 shader patch again. If Rockstar will ever release new patch, just make sure that rage_postfx.fxc was updated by rockstar's So if you are using that "Ultimate Graphics Tweak" with outdated rage_postfx.fxc, you really should get Time it will preserve all new changes made by Rockstar. This universal patch could disable Near, Middle and Far distance blur to suit your tastes and in same Outdated rage_postfx.fxc isnt good idea and could lead to gfx glitches and corruption. Within every new patch, Rockstar brings new rage_postfx.fxc file with some tweaks and fixes, so keeping This is universal rage_postfx.fxc shader patch.
This information is false, and caused by poor research on the part of your Antivirus software.
#What is the best patched version of gta 4 mod
Note from GTAGarage: Your Antivirus software may claim this mod is malware. Universal GTA 4 shader patch (U4SP for short) aka ALTERNATIVE GRAPHICS TWEAK. Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files.